Lunescente Unleashed
Introduction - The World of Eladia
Welcome to Eladia. My name’s Rayven and this is a story about me. Well, it’s not exactly about me. It’s about the world of Eladia, the fascinating diversity of living organisms that inhabits it, the striking landscapes and the period of time we Eladians now call ‘The War of the Ancients’.
Before I begin, you’ll want to know a bit about me first, right? Well, to start with I’m not human. I am in fact a small furry creature, known as a Molki, about seventeen years of age (we have the same average lifespan as you humans) and living with my mother, father and younger brother.
Molki are like a cross between a swift wild rabbit, powerful cat and sly weasel. We have short snouts, long tufted ears, a mane of soft fur and a bushy tail of medium length. We also have long whiskers and wear clothes like humans do. I’ve often heard some people talk about legends where apparently we were once humans but were cursed to live like wild animals for the rest of our lives. Well, that’s rubbish! We’ve been like this since the beginning of time!
I’m an unusual breed of Molki. My fur is jet black with an emerald sheen like a raven’s wing – hence my name. I also have violet luminaries whereas most Molki have brown or green eyes. I usually wear a deep indigo tunic and auburn trousers. I’m an excellent fighter with a sword – my father taught me how – and later on I will tell you how I discovered an amazing power that I never knew I had and the reason why I am so different to the other Molki.
My family are pretty peaceful and tend not to move much for fear predators will feast on us. My mother is calm and collective and very sweet. She cooks the best meals every day; one of my favourite dishes is Gyor Root pie. My father can have a bit of a temper at times and sometimes the world gets on his nerves, but he’s strong and protective a professional warrior. He taught us all how to handle a weapon so we may defend ourselves at all times. I now carry his first and best sword – the Slayer – and I have wielded it many times. My brother, Urdu is actually quite well behaved as far as younger brothers go. Sure, he might be annoying at times but he admires me and looks up to me. I’m quite fond of him.
Our house is in a burrow underneath the trunk of a vast Gyor tree. These trees are sacred and their name literally means ‘Light Tree’. Our home is divided into rooms (or underground chambers if you prefer) and I wouldn’t like to move anywhere else. Despite the hassle we have with flooding – if it rains too much we need to block our burrow with a huge boulder – it’s safe, comfortable and situated under a holy tree. What more could a Molki ask for?
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Anyway, enough about me: now I’ll tell you a bit about Eladia. The first thing you should note about this world is its elements. Eladia is split into eight kingdoms, various small islands and one large island, which could be called the headquarters of all Eladia. Each kingdom has its own element and the people and creatures there are adapted to live with and use that particular element. The power of the element is transferred to the towns, villages and cities of the continent by means of an elemental tower. These towers house a large orb at the highest point that emits the energy of the element it symbolises. There is also one mammoth being that guards each of the kingdoms. These are known as the Elemental Guardians and are essential protectors to Eladia. That’s a general overview of the world, now I’ll give you a quick tour of the places we have on offer.
Starting in my home kingdom, the Kingdom of Earth, we have the capital city of Earthil, situated in the harsh terrain of Rock Valley. We live near the outskirts of this city and it is home to the kingdom’s monarchs. To the east is an island with no name but it is home to our guardian. Across the hazardous Boulder Plain you will see Rayden’s Palace, the residence of Guardian Rayden. South from the main city lies the Veiled Forest, a forest shrouded in thick mist and full of treacherous plants and animals. Few have ever seen it, but rumours say that a community of dragons known as the Mysti Dragons live in this forest. To the west of the woodland sits the small town of Port Sodan and to the east the immense Bordan Mountains. Make your way across the Sandbridge - a strip of natural sand, which is free to walk on for half the year – and you will see the Earth Tower.
From here we’ll travel south across the Great Flamerock Bridge and enter the Flamelands. You will be stunned to see a large forest of bare, decaying trees called the Dead Forest. A volcano by the name of Mount Verlus looms over the forest; this is the domain of the fire guardian, Verlus. A disastrous eruption wiped out a lot of life here but to the south is the Glade of Hope containing a diminutive village nestled near the coast. We go swiftly to the west through Rogen Pass – home of a Fire Troll who fines travellers as they come by – and we now enter the scorching Sorad Desert. In the centre is the Spring of Paradise, a soothing oasis of pure healing water. North lies lively Peranza Town and in the south the town of Juillemba and the Flame Tower.
If we glide swiftly to the west we will find the oddly shaped Lands of Water. This small continent contains the bizarre city of Ogenlau where the many buildings, streets and residents are trapped in a huge dome made of Draiglass, strongest material in Eladia. Northwest are the Wet Plains and the ancient Azmel Temple. The Aqua Tower sits off the coast on a separate isle and in between, a colossal, raging whirlpool is the Lair of Dragunis, the water guardian.
In the far north of Eladia is Element Isle – the main base of the planet. If you make it past the mysterious Rainbow Plains you will find Elementis. This is the largest city in the whole of Eladia and uses the power of all elements via a massive rainbow hued orb. Recently there have been sightings of an impenetrable diamond-shaped isle coloured pitch black. It has a quality that draws whoever nears it towards it and whoever has approached it has never come back. This island has now been named the Isle of Destiny.
The Darklands are best avoided. The lands there have been cursed and the guardian – a demon called Dastri – is now sealed within the crust of Eladia due to the fact he was uncontrollable. The only inhabitants are the Orcuans who live in the Ruins of Destrin. This island has been shattered and even the tower of darkness has been destroyed. This kingdom would have been forgotten if the few Orcuans that live there didn’t exist.
The Ice Continent at first glance looks like a frozen wasteland but life does dwell there. The Ice Tower supplies power to the cold Village of Frost and the icy town of Valuu. Guardian Titan lives in his own glacier, where blizzards frequently blast the pillars of ice that watch over the continent.
The Lands of Light consist of an arching bridge of land where patches of woodland grow known as the Pure Glades. Then on a rounded protrusion to the southeast are the City of Purgeaton, the Tower of Light and the Holy Lighthouse, which is the lair of the light guardian Angeluna.
Moving up is the Kingdom of Thunder where an Arkeon-shaped (type of arrow-headed reptile) island houses the town of Flasheti (built in a vast hunk of rock) Corevas Canyon and the Storm Plains where it never stops thundering. Guardian Stormox resides in a palace a little way from the island and the Lightning Tower is situated on an island shaped like a lightning bolt.
North lies the Ruins of Anciarta. This was thought to have been an ancient city built in the ocean but was somehow destroyed. The story of Anciarta has never been fully concluded. Still north lays the Air Country. South of the continent is the town of Aeros and to the east Guardian Roc’s nest stands on a soaring pillar of rock. West is the Canyon of Echoes where numerous travellers say they’ve heard spectral voices whispering through the cliffs. Between the nest and the canyon is the intense twister named the Barrier Tornado and through here is the only way to reach the Wind Tower.
To conclude our tour we will look at the island located in the farthest southeastern part of Eladia. On this island lies a high cliff with a spiralling trail winding around it to the peak. Here, a peculiar rock shaped like a winged monster is perched peering at a raised platform, indented as if something should be placed there. This island is known as Summoner’s Rock. Many people have tried placing something on the pedestal but nothing has happened. All Eladians ponder over the reason for this landforms existence but we eventually found out. And it wasn’t very pretty.
This is the end of my introduction to Eladia. If you would care to listen to this Molki’s words I will now tell you the story of ‘The War of the Ancients’. It all started about two years ago when I was foraging for food…