Basic Animal Happiness Guidelines
Posted: Thu Jan 22, 2004 2:28 pm
Basically, these are problems that make animals happy, and solutions to these problems;
P: Unsuitable exhibit
S: Use Wisco's guide ( here )
P: Unhappy animals
S: Many solutions; some may not work
Make the walls opaque, 5 squares at a time
Assign a keeper to the exhibit and only that exhibit; or:
Block the exhibit entrance (inside of ex. for land; outside for water)
so the keeper stays inside (works well if you have advanced training
from research)
Double the exhibit, except for animals, toys, and shelters
P: Stupid keepers (can't, or won't go to the exhibit)
S: Assign the keeper to that (only that) exhibit; or:
Block the exhibit entrance (inside of ex. for land; outside for water)
so the keeper stays inside (works well if you have advanced training
from research)
P: Animals won't breed
S: Make all walls opaque
Use Wisco's guide (link above)
Double the exhibit, except for animals, toys, and shelters
If anyone has anything to add, please post!

P: Unsuitable exhibit
S: Use Wisco's guide ( here )
P: Unhappy animals
S: Many solutions; some may not work
Make the walls opaque, 5 squares at a time
Assign a keeper to the exhibit and only that exhibit; or:
Block the exhibit entrance (inside of ex. for land; outside for water)
so the keeper stays inside (works well if you have advanced training
from research)
Double the exhibit, except for animals, toys, and shelters
P: Stupid keepers (can't, or won't go to the exhibit)
S: Assign the keeper to that (only that) exhibit; or:
Block the exhibit entrance (inside of ex. for land; outside for water)
so the keeper stays inside (works well if you have advanced training
from research)
P: Animals won't breed
S: Make all walls opaque
Use Wisco's guide (link above)
Double the exhibit, except for animals, toys, and shelters
If anyone has anything to add, please post!